/**
 *  Atlas - Volumetric terrain editor
 *  Copyright (C) 2012-2013  Ondřej Záruba
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
 */
#ifndef ASSETS_H
#define ASSETS_H

#include <QFile>
#include <QMessageBox>
#include <QXmlStreamReader>
#include <QDebug>
#include <QFileInfo>
#include <QDir>

/**
 * @brief The Assets class
 */
class Assets
{
public:
    Assets();
    /**
     * @brief load Load asset file from given path;
     * @param path Path to asset fille *.ass
     * @return
     */
    bool load(const QString & path);

    QString asset_file;
    QString texture_file;
    QString mesh_file;

private:

};

#endif // ASSETS_H
